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GeForce GTX 590 vs Radeon R9 290

Intro

The GeForce GTX 590 comes with clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare all of that to the Radeon R9 290, which has a GPU core clock speed of 800 MHz, and 4096 MB of GDDR5 memory set to run at 1250 MHz through a 512-bit bus. It also features 2560 Stream Processors, 160 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 590 6680 points
Difference: 3196 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 290 300 Watts
GeForce GTX 590 365 Watts
Difference: 65 Watts (22%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform a small bit faster than the Radeon R9 290 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 8320 (3%)

Texel Rate

The Radeon R9 290 should be quite a bit (more or less 65%) better at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 50304 (65%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the Radeon R9 290, though not by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 7072 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 290
Manufacturer nVidia AMD
Year March 2011 November 2013
Code Name GF110 Hawaii PRO
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 800 MHz
Memory Speed 3420 MHz (x2) 5000 MHz
Power (Max TDP) 365 watts 300 watts
Bandwidth 328320 MB/sec 320000 MB/sec
Texel Rate 77696 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 512 (x2) 2560
Texture Mapping Units 64 (x2) 160
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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