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GeForce GTX 650 Ti vs Radeon R9 290

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this particular card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

Compare all of that to the Radeon R9 290, which uses a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this model. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 650 Ti 3434 points
Difference: 6442 (188%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 19 (190%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 290 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

As far as performance goes, the Radeon R9 290 should theoretically be a lot superior to the GeForce GTX 650 Ti overall. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 233600 (270%)

Texel Rate

The Radeon R9 290 will be much (approximately 116%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 68608 (116%)

Pixel Rate

The Radeon R9 290 should be quite a bit (approximately 245%) better at anti-aliasing than the GeForce GTX 650 Ti, and capable of handling higher screen resolutions more effectively. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 36352 (245%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 290
Manufacturer nVidia AMD
Year October 2012 November 2013
Code Name GK106 Hawaii PRO
Memory 1024 MB 4096 MB
Core Speed 928 MHz 800 MHz
Memory Speed 5400 MHz 5000 MHz
Power (Max TDP) 110 watts 300 watts
Bandwidth 86400 MB/sec 320000 MB/sec
Texel Rate 59392 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 768 2560
Texture Mapping Units 64 160
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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