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Radeon R7 260X vs Radeon R9 290

Intro

The Radeon R7 260X comes with clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon R9 290, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 512-bit bus, and uses a 28 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
Radeon R7 260X 4381 points
Difference: 5495 (125%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 15 (107%)

Zcash Mining Hash Rate

Radeon R9 290 283 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 188 (198%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon R9 290 300 Watts
Difference: 185 Watts (161%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290 is 208% quicker than the Radeon R7 260X in general, because of its higher bandwidth. (explain)

Radeon R9 290 320000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 216000 (208%)

Texel Rate

The Radeon R9 290 is much (about 108%) better at anisotropic filtering than the Radeon R7 260X. (explain)

Radeon R9 290 128000 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 66400 (108%)

Pixel Rate

The Radeon R9 290 should be much (more or less 191%) faster with regards to full screen anti-aliasing than the Radeon R7 260X, and also should be able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 290 51200 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 33600 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R9 290
Manufacturer AMD AMD
Year October 2013 November 2013
Code Name Bonaire XTX Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 1100 MHz 800 MHz
Memory Speed 6500 MHz 5000 MHz
Power (Max TDP) 115 watts 300 watts
Bandwidth 104000 MB/sec 320000 MB/sec
Texel Rate 61600 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 896 2560
Texture Mapping Units 56 160
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2080 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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