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GeForce GTX 460 vs Radeon R9 290X

Intro

The GeForce GTX 460 features a clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 24 Raster Operation Units.

Compare those specifications to the Radeon R9 290X, which uses a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific card. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 460 2557 points
Difference: 8052 (315%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon R9 290X 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon R9 290X should in theory be much better than the GeForce GTX 460 in general. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 233600 (270%)

Texel Rate

The Radeon R9 290X is much (more or less 272%) faster with regards to AF than the GeForce GTX 460. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 103000 (272%)

Pixel Rate

The Radeon R9 290X will be much (about 216%) more effective at full screen anti-aliasing than the GeForce GTX 460, and capable of handling higher resolutions while still performing well. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 35000 (216%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R9 290X
Manufacturer nVidia AMD
Year July 2010 October 2013
Code Name GF104 Hawaii XT
Memory 768 MB 4096 MB
Core Speed 675 MHz 800 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 150 watts 300 watts
Bandwidth 86400 MB/sec 320000 MB/sec
Texel Rate 37800 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 336 2816
Texture Mapping Units 56 176
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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