Compare any two graphics cards:
Radeon HD 3650 vs Radeon R9 280X
IntroThe Radeon HD 3650 uses a 55 nm design. AMD has set the core speed at 725 MHz. The GDDR4 memory is set to run at a frequency of 800 MHz on this particular model. It features 120(24x5) SPUs as well as 8 TAUs and 4 ROPs.Compare all of that to the Radeon R9 280X, which has core clock speeds of 850 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 280X, in theory, should be a lot faster than the Radeon HD 3650 overall. (explain)
Texel RateThe Radeon R9 280X will be a lot (approximately 1776%) faster with regards to anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 280X is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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