Compare any two graphics cards:
Radeon HD 7950 vs Radeon R9 280X
IntroThe Radeon HD 7950 has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1536 MB of GDDR5 memory. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.Compare all of that to the Radeon R9 280X, which uses a 28 nm design. AMD has set the core speed at 850 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this particular card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 280X should be just a bit faster than the Radeon HD 7950 overall. (explain)
Texel RateThe Radeon R9 280X is much (approximately 21%) better at anisotropic filtering than the Radeon HD 7950. (explain)
Pixel RateThe Radeon R9 280X is a little bit (more or less 6%) faster with regards to full screen anti-aliasing than the Radeon HD 7950, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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