Compare any two graphics cards:
Radeon HD 3870 512MB vs Radeon R9 270X
IntroThe Radeon HD 3870 512MB features a core clock speed of 775 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon R9 270X, which has a core clock speed of 1000 MHz and a GDDR5 memory speed of 1400 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1280 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 270X should be quite a bit faster than the Radeon HD 3870 512MB overall. (explain)
Texel RateThe Radeon R9 270X should be a lot (approximately 545%) better at texture filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 270X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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