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GeForce GTX Titan vs Radeon R9 270X

Intro

The GeForce GTX Titan uses a 28 nm design. nVidia has clocked the core frequency at 837 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this model. It features 2688 SPUs along with 224 TAUs and 48 ROPs.

Compare all that to the Radeon R9 270X, which comes with a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1400 MHz through a 256-bit bus. It also is made up of 1280 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R9 270X 6590 points
Difference: 3572 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
GeForce GTX Titan 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

The GeForce GTX Titan should theoretically perform a lot faster than the Radeon R9 270X overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 109184 (61%)

Texel Rate

The GeForce GTX Titan will be quite a bit (about 134%) more effective at texture filtering than the Radeon R9 270X. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 107488 (134%)

Pixel Rate

The GeForce GTX Titan will be quite a bit (about 26%) better at full screen anti-aliasing than the Radeon R9 270X, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 8176 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R9 270X
Manufacturer nVidia AMD
Year February 2013 October 2013
Code Name GK110 Curacao XT
Memory 6144 MB 2048 MB
Core Speed 837 MHz 1000 MHz
Memory Speed 6008 MHz 5600 MHz
Power (Max TDP) 250 watts 180 watts
Bandwidth 288384 MB/sec 179200 MB/sec
Texel Rate 187488 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 2688 1280
Texture Mapping Units 224 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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