Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon R7 260X
IntroThe GeForce 9600 GSO 1.5GB uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this specific model. It features 96 SPUs along with 48 TAUs and 12 ROPs.Compare that to the Radeon R7 260X, which has core clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R7 260X should theoretically be a lot better than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe Radeon R7 260X should be a lot (about 133%) better at anisotropic filtering than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R7 260X is superior to the GeForce 9600 GSO 1.5GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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