Compare any two graphics cards:
GeForce 9800 GT 512MB vs Radeon HD 5670
IntroThe GeForce 9800 GT 512MB has a clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 65/55 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 5670, which comes with core speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 400(80x5) SPUs as well as 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5670 should perform a bit faster than the GeForce 9800 GT 512MB overall. (explain)
Texel RateThe GeForce 9800 GT 512MB should be quite a bit (approximately 117%) faster with regards to texture filtering than the Radeon HD 5670. (explain)
Pixel RateThe GeForce 9800 GT 512MB will be a lot (more or less 55%) faster with regards to AA than the Radeon HD 5670, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
4 Responses to “GeForce 9800 GT 512MB vs Radeon HD 5670”[...] it goes: http://www.hwcompare.com/156/geforce...adeon-hd-5670/ its nt much buh still 5670 is better. According to it, even 240 Gt is lower than 5670 as its lower [...]
looks like hd5670 would be fast, just wait a few weeks when its driver is already matured so we can play modern games at good settings 🙂
[...] Radeon HD 4770 vs Radeon HD 5670 – Performance Comparison Benchmarks @ Hardware Compare http://www.hwcompare.com/156/geforce...adeon-hd-5670/ =) Editado por Lyonhead en 20-Mar-2011 a las [...]
ahh pra mim ta bom pagar 170R$ nela uso fonte generica ta otimo