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GeForce GTX 480 vs Radeon R7 260X

Intro

The GeForce GTX 480 comes with a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also is made up of 480 Stream Processors, 60 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon R7 260X, which makes use of a 28 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM is set to run at a speed of 1625 MHz on this model. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 480 3650 points
Difference: 731 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 480 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

In theory, the GeForce GTX 480 should be quite a bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 73408 (71%)

Texel Rate

The Radeon R7 260X is a lot (approximately 47%) better at AF than the GeForce GTX 480. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 19600 (47%)

Pixel Rate

The GeForce GTX 480 should be a lot (about 91%) more effective at AA than the Radeon R7 260X, and able to handle higher resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 16000 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R7 260X
Manufacturer nVidia AMD
Year March 2010 October 2013
Code Name GF100 Bonaire XTX
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1100 MHz
Memory Speed 3696 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 177408 MB/sec 104000 MB/sec
Texel Rate 42000 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 480 896
Texture Mapping Units 60 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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