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GeForce GTX 560 Ti 448 vs Radeon R7 260X

Intro

The GeForce GTX 560 Ti 448 comes with a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all that to the Radeon R7 260X, which comes with clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 560 Ti 448 4200 points
Difference: 181 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 95 Watts (83%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 is 38% quicker than the Radeon R7 260X overall, due to its greater data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 40000 (38%)

Texel Rate

The Radeon R7 260X should be quite a bit (about 50%) better at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 20608 (50%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is a better choice, by far. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 11680 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 260X
Manufacturer nVidia AMD
Year December 2011 October 2013
Code Name GF110 Bonaire XTX
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1100 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 210 watts 115 watts
Bandwidth 144000 MB/sec 104000 MB/sec
Texel Rate 40992 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 448 896
Texture Mapping Units 56 56
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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