Compare any two graphics cards:
Geforce GTX 670 vs Radeon R7 260X
IntroThe Geforce GTX 670 comes with a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 TAUs, and 32 ROPs.Compare those specs to the Radeon R7 260X, which has a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 670 is 85% quicker than the Radeon R7 260X in general, due to its greater data rate. (explain)
Texel RateThe Geforce GTX 670 should be a lot (about 66%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)
Pixel RateThe Geforce GTX 670 should be quite a bit (more or less 66%) faster with regards to full screen anti-aliasing than the Radeon R7 260X, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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