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Geforce GTX 670 vs Radeon R7 260X

Intro

The Geforce GTX 670 comes with a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 TAUs, and 32 ROPs.

Compare those specs to the Radeon R7 260X, which has a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon R7 260X 4381 points
Difference: 2970 (68%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 1 (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Geforce GTX 670 170 Watts
Difference: 55 Watts (48%)

Memory Bandwidth

In theory, the Geforce GTX 670 is 85% quicker than the Radeon R7 260X in general, due to its greater data rate. (explain)

Geforce GTX 670 192000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 88000 (85%)

Texel Rate

The Geforce GTX 670 should be a lot (about 66%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 40880 (66%)

Pixel Rate

The Geforce GTX 670 should be quite a bit (more or less 66%) faster with regards to full screen anti-aliasing than the Radeon R7 260X, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 11680 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R7 260X
Manufacturer nVidia AMD
Year May 2012 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1100 MHz
Memory Speed 6000 MHz 6500 MHz
Power (Max TDP) 170 watts 115 watts
Bandwidth 192000 MB/sec 104000 MB/sec
Texel Rate 102480 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1344 896
Texture Mapping Units 112 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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