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GeForce GTX 660 Ti vs Radeon R7 260X

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this particular card. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.

Compare that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM works at a frequency of 1625 MHz on this particular card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon R7 260X 4381 points
Difference: 1632 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

The GeForce GTX 660 Ti should theoretically be quite a bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 40000 (38%)

Texel Rate

The GeForce GTX 660 Ti will be a lot (more or less 66%) faster with regards to AF than the Radeon R7 260X. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 40880 (66%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 660 Ti is a better choice, and very much so. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 4360 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year August 2012 October 2013
Code Name GK104 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1100 MHz
Memory Speed 6000 MHz 6500 MHz
Power (Max TDP) 150 watts 115 watts
Bandwidth 144000 MB/sec 104000 MB/sec
Texel Rate 102480 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1344 896
Texture Mapping Units 112 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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