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GeForce GTX 650 vs Radeon R7 260X

Intro

The GeForce GTX 650 has clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon R7 260X, which has a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 650 2263 points
Difference: 2118 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R7 260X 115 Watts
Difference: 51 Watts (80%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 260X is 30% faster than the GeForce GTX 650 in general, because of its higher data rate. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 24000 (30%)

Texel Rate

The Radeon R7 260X should be much (about 82%) faster with regards to AF than the GeForce GTX 650. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 27744 (82%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R7 260X is superior to the GeForce GTX 650, but not by far. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 672 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R7 260X
Manufacturer nVidia AMD
Year September 2012 October 2013
Code Name GK107 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1100 MHz
Memory Speed 5000 MHz 6500 MHz
Power (Max TDP) 64 watts 115 watts
Bandwidth 80000 MB/sec 104000 MB/sec
Texel Rate 33856 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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