Compare any two graphics cards:
GeForce GTX 650 vs Radeon R7 260X
Intro
The GeForce GTX 650 makes use of a 28 nm design. nVidia has clocked the core speed at 1058 MHz. The GDDR5 memory works at a speed of 1250 MHz on this particular card. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.
Compare those specifications to the Radeon R7 260X, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
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Benchmarks
These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
| Radeon R7 260X |
|
4381 points |
| GeForce GTX 650 |
|
2263 points |
| |
Difference: 2118 (94%)
|
|
Power Usage and Theoretical BenchmarksAdvertisements
Power Consumption (Max TDP)
| GeForce GTX 650 |
|
64 Watts |
| Radeon R7 260X |
|
115 Watts |
| |
Difference: 51 Watts (80%)
|
|
Memory Bandwidth
In theory, the Radeon R7 260X is 30% quicker than the GeForce GTX 650 overall, due to its higher data rate. (explain)
| Radeon R7 260X |
|
104000 MB/sec |
| GeForce GTX 650 |
|
80000 MB/sec |
| |
Difference: 24000 (30%)
|
|
AdvertisementsTexel Rate
The Radeon R7 260X should be much (more or less 82%) faster with regards to anisotropic filtering than the GeForce GTX 650. (
explain)
| Radeon R7 260X |
|
61600 Mtexels/sec |
| GeForce GTX 650 |
|
33856 Mtexels/sec |
| |
Difference: 27744 (82%)
|
|
AdvertisementsPixel Rate
If running with lots of anti-aliasing is important to you, then the Radeon R7 260X is superior to the GeForce GTX 650, but not by far. (
explain)
| Radeon R7 260X |
|
17600 Mpixels/sec |
| GeForce GTX 650 |
|
16928 Mpixels/sec |
| |
Difference: 672 (4%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
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GeForce GTX 650
Amazon.com
Check prices at:
|
Radeon R7 260X
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Specifications
Display Specifications
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| Model
| GeForce GTX 650 |
Radeon R7 260X |
| Manufacturer
| nVidia |
AMD |
| Year
| September 2012 |
October 2013 |
| Code Name
| GK107 |
Bonaire XTX |
| Memory
| 1024 MB |
2048 MB |
| Core Speed
| 1058 MHz |
1100 MHz |
| Memory Speed
| 5000 MHz |
6500 MHz |
| Power (Max TDP)
| 64 watts |
115 watts |
| Bandwidth
| 80000 MB/sec |
104000 MB/sec |
| Texel Rate
| 33856 Mtexels/sec |
61600 Mtexels/sec |
| Pixel Rate
| 16928 Mpixels/sec |
17600 Mpixels/sec |
| Unified Shaders
| 384 |
896 |
| Texture Mapping Units
| 32 |
56 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 128-bit |
128-bit |
| Fab Process
| 28 nm |
28 nm |
| Transistors
| 1300 million |
2080 million |
| Bus
| PCIe 3.0 x16 |
PCIe 3.0 x16 |
| DirectX Version
| DirectX 11.0 |
DirectX 11.2 |
| OpenGL Version
| OpenGL 4.3 |
OpenGL 4.3 |
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead.
The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
AdvertisementsPixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Hide Prices
GeForce GTX 650
Amazon.com
Check prices at:
|
Radeon R7 260X
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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