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GeForce GTX 650 vs Radeon R7 260X

Intro

The GeForce GTX 650 has a GPU core clock speed of 1058 MHz, and the 1024 MB of GDDR5 memory is set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare that to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM runs at a speed of 1625 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 650 2263 points
Difference: 2118 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R7 260X 115 Watts
Difference: 51 Watts (80%)

Memory Bandwidth

As far as performance goes, the Radeon R7 260X should theoretically be quite a bit superior to the GeForce GTX 650 in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 24000 (30%)

Texel Rate

The Radeon R7 260X is a lot (approximately 82%) more effective at AF than the GeForce GTX 650. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 27744 (82%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R7 260X is superior to the GeForce GTX 650, though only just barely. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 672 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R7 260X
Manufacturer nVidia AMD
Year September 2012 October 2013
Code Name GK107 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1100 MHz
Memory Speed 5000 MHz 6500 MHz
Power (Max TDP) 64 watts 115 watts
Bandwidth 80000 MB/sec 104000 MB/sec
Texel Rate 33856 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 896
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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