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GeForce GTX 650 Ti vs Radeon R7 260X

Intro

The GeForce GTX 650 Ti features a core clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare that to the Radeon R7 260X, which features a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 650 Ti 3434 points
Difference: 947 (28%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 4 (40%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R7 260X 115 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

Theoretically, the Radeon R7 260X should perform a bit faster than the GeForce GTX 650 Ti in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 260X will be just a bit (approximately 4%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 2208 (4%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R7 260X is the winner, but only just. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 2752 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year October 2012 October 2013
Code Name GK106 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1100 MHz
Memory Speed 5400 MHz 6500 MHz
Power (Max TDP) 110 watts 115 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 59392 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 64 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 650 Ti vs Radeon R7 260X”
Blair says:

Why does this site never show benchmarks anymore? They used too during the old 8800/9800 2900XT/4850 days! Why not now? Just showing spec vs spec is pointless and worthless! Because All GPU architecture is different. This means a GPU with 28/Gpixels and 78 Gtexels could loose out to a GPU with 17 Gpixels and 62 Gtexels. It is just a matter of the architecture. For example the 785 vs the 6950. http://www.hwcompare.com/12077/radeon-hd-6950-vs-radeon-hd-7850/

The 6950 has a much higher texel rate and a higher pixel rate. But the 7850 out performs the 6950 by a good margin. http://www.anandtech.com/bench/Product/549?vs=510

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