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GeForce GTX 650 Ti vs Radeon R7 260X

Intro

The GeForce GTX 650 Ti comes with clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon R7 260X, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 650 Ti 3434 points
Difference: 947 (28%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 4 (40%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R7 260X 115 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

The Radeon R7 260X, in theory, should be a small bit faster than the GeForce GTX 650 Ti overall. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 260X is just a bit (about 4%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 2208 (4%)

Pixel Rate

The Radeon R7 260X is a small bit (more or less 19%) more effective at full screen anti-aliasing than the GeForce GTX 650 Ti, and should be capable of handling higher resolutions more effectively. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 2752 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R7 260X
Manufacturer nVidia AMD
Year October 2012 October 2013
Code Name GK106 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 928 MHz 1100 MHz
Memory Speed 5400 MHz 6500 MHz
Power (Max TDP) 110 watts 115 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 59392 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 64 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 650 Ti vs Radeon R7 260X”
Blair says:

Why does this site never show benchmarks anymore? They used too during the old 8800/9800 2900XT/4850 days! Why not now? Just showing spec vs spec is pointless and worthless! Because All GPU architecture is different. This means a GPU with 28/Gpixels and 78 Gtexels could loose out to a GPU with 17 Gpixels and 62 Gtexels. It is just a matter of the architecture. For example the 785 vs the 6950. http://www.hwcompare.com/12077/radeon-hd-6950-vs-radeon-hd-7850/

The 6950 has a much higher texel rate and a higher pixel rate. But the 7850 out performs the 6950 by a good margin. http://www.anandtech.com/bench/Product/549?vs=510

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