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GeForce GTX Titan vs Radeon R7 260X

Intro

The GeForce GTX Titan comes with core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs as well as 224 TAUs and 48 ROPs.

Compare those specs to the Radeon R7 260X, which features a clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R7 260X 4381 points
Difference: 5781 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX Titan 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan should perform much faster than the Radeon R7 260X in general. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 184384 (177%)

Texel Rate

The GeForce GTX Titan will be quite a bit (approximately 204%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 125888 (204%)

Pixel Rate

The GeForce GTX Titan is quite a bit (approximately 128%) better at FSAA than the Radeon R7 260X, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 22576 (128%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R7 260X
Manufacturer nVidia AMD
Year February 2013 October 2013
Code Name GK110 Bonaire XTX
Memory 6144 MB 2048 MB
Core Speed 837 MHz 1100 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 288384 MB/sec 104000 MB/sec
Texel Rate 187488 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2688 896
Texture Mapping Units 224 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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