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GeForce GTX Titan vs Radeon R7 260X

Intro

The GeForce GTX Titan uses a 28 nm design. nVidia has set the core frequency at 837 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this particular card. It features 2688 SPUs as well as 224 TAUs and 48 Rasterization Operator Units.

Compare all of that to the Radeon R7 260X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory is set to run at a frequency of 1625 MHz on this particular model. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R7 260X 4381 points
Difference: 5781 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX Titan 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

The GeForce GTX Titan, in theory, should be a lot faster than the Radeon R7 260X overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 184384 (177%)

Texel Rate

The GeForce GTX Titan should be quite a bit (about 204%) better at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 125888 (204%)

Pixel Rate

The GeForce GTX Titan will be a lot (approximately 128%) faster with regards to anti-aliasing than the Radeon R7 260X, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 22576 (128%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R7 260X
Manufacturer nVidia AMD
Year February 2013 October 2013
Code Name GK110 Bonaire XTX
Memory 6144 MB 2048 MB
Core Speed 837 MHz 1100 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 288384 MB/sec 104000 MB/sec
Texel Rate 187488 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2688 896
Texture Mapping Units 224 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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