Compare any two graphics cards:
Radeon HD 3650 512MB vs Radeon R7 250
IntroThe Radeon HD 3650 512MB uses a 55 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this card. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 ROPs.Compare those specs to the Radeon R7 250, which comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 1150 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R7 250 should perform quite a bit faster than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe Radeon R7 250 is much (approximately 314%) faster with regards to anisotropic filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateThe Radeon R7 250 is much (more or less 176%) faster with regards to full screen anti-aliasing than the Radeon HD 3650 512MB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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