Compare any two graphics cards:
GeForce GTX 480 vs Radeon R7 250
IntroThe GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM runs at a frequency of 924 MHz on this particular model. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.Compare those specs to the Radeon R7 250, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1150 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 480, in theory, should be quite a bit faster than the Radeon R7 250 overall. (explain)
Texel RateThe GeForce GTX 480 should be a lot (more or less 75%) better at anisotropic filtering than the Radeon R7 250. (explain)
Pixel RateThe GeForce GTX 480 will be quite a bit (more or less 320%) more effective at anti-aliasing than the Radeon R7 250, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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