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GeForce GTX 480 vs Radeon R7 250

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM runs at a frequency of 924 MHz on this particular model. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon R7 250, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1150 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon R7 250 1836 points
Difference: 1814 (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 480 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The GeForce GTX 480, in theory, should be quite a bit faster than the Radeon R7 250 overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 103808 (141%)

Texel Rate

The GeForce GTX 480 should be a lot (more or less 75%) better at anisotropic filtering than the Radeon R7 250. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 18000 (75%)

Pixel Rate

The GeForce GTX 480 will be quite a bit (more or less 320%) more effective at anti-aliasing than the Radeon R7 250, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 25600 (320%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R7 250

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R7 250
Manufacturer nVidia AMD
Year March 2010 October 2013
Code Name GF100 Oland XT
Memory 1536 MB 1024 MB
Core Speed 700 MHz 1000 MHz
Memory Speed 3696 MHz 4600 MHz
Power (Max TDP) 250 watts 65 watts
Bandwidth 177408 MB/sec 73600 MB/sec
Texel Rate 42000 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 480 384
Texture Mapping Units 60 24
Render Output Units 48 8
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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