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GeForce GTX 580 vs Radeon R7 240

Intro

The GeForce GTX 580 features core clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare that to the Radeon R7 240, which uses a 28 nm design. AMD has clocked the core speed at 730 MHz. The DDR3 RAM works at a speed of 900 MHz on this particular card. It features 320 SPUs along with 20 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon R7 240 1218 points
Difference: 3738 (307%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 580 244 Watts
Difference: 214 Watts (713%)

Memory Bandwidth

Theoretically, the GeForce GTX 580 should be quite a bit faster than the Radeon R7 240 in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 163584 (568%)

Texel Rate

The GeForce GTX 580 is quite a bit (approximately 238%) better at anisotropic filtering than the Radeon R7 240. (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 34808 (238%)

Pixel Rate

The GeForce GTX 580 is quite a bit (about 535%) faster with regards to anti-aliasing than the Radeon R7 240, and also will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 31216 (535%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R7 240
Manufacturer nVidia AMD
Year November 2010 October 2013
Code Name GF110 Oland PRO
Memory 1536 MB 2048 MB
Core Speed 772 MHz 730 MHz
Memory Speed 4008 MHz 1800 MHz
Power (Max TDP) 244 watts 30 watts
Bandwidth 192384 MB/sec 28800 MB/sec
Texel Rate 49408 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 512 320
Texture Mapping Units 64 20
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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