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GeForce GTX 580 vs Radeon R7 240

Intro

The GeForce GTX 580 features a clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 384-bit bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon R7 240, which features GPU core speed of 730 MHz, and 2048 MB of DDR3 memory running at 900 MHz through a 128-bit bus. It also features 320 Stream Processors, 20 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon R7 240 1218 points
Difference: 3738 (307%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 580 244 Watts
Difference: 214 Watts (713%)

Memory Bandwidth

The GeForce GTX 580, in theory, should perform a lot faster than the Radeon R7 240 overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 163584 (568%)

Texel Rate

The GeForce GTX 580 is a lot (more or less 238%) more effective at AF than the Radeon R7 240. (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 34808 (238%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 580 is superior to the Radeon R7 240, and very much so. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 31216 (535%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon R7 240
Manufacturer nVidia AMD
Year November 2010 October 2013
Code Name GF110 Oland PRO
Memory 1536 MB 2048 MB
Core Speed 772 MHz 730 MHz
Memory Speed 4008 MHz 1800 MHz
Power (Max TDP) 244 watts 30 watts
Bandwidth 192384 MB/sec 28800 MB/sec
Texel Rate 49408 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 512 320
Texture Mapping Units 64 20
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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