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Geforce GTX 670 vs Radeon R7 240

Intro

The Geforce GTX 670 has a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon R7 240, which comes with GPU clock speed of 730 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 128-bit bus. It also features 320 Stream Processors, 20 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon R7 240 1218 points
Difference: 6133 (504%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Geforce GTX 670 170 Watts
Difference: 140 Watts (467%)

Memory Bandwidth

The Geforce GTX 670, in theory, should be quite a bit faster than the Radeon R7 240 overall. (explain)

Geforce GTX 670 192000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 163200 (567%)

Texel Rate

The Geforce GTX 670 is a lot (approximately 602%) better at texture filtering than the Radeon R7 240. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 87880 (602%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 670 is superior to the Radeon R7 240, and very much so. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 23440 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R7 240
Manufacturer nVidia AMD
Year May 2012 October 2013
Code Name GK104 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 915 MHz 730 MHz
Memory Speed 6000 MHz 1800 MHz
Power (Max TDP) 170 watts 30 watts
Bandwidth 192000 MB/sec 28800 MB/sec
Texel Rate 102480 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1344 320
Texture Mapping Units 112 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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