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Geforce GTX 670 vs Radeon R7 240

Intro

The Geforce GTX 670 comes with clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R7 240, which uses a 28 nm design. AMD has set the core speed at 730 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this particular card. It features 320 SPUs as well as 20 TAUs and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon R7 240 1218 points
Difference: 6133 (504%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Geforce GTX 670 170 Watts
Difference: 140 Watts (467%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 670 is 567% faster than the Radeon R7 240 in general, due to its higher bandwidth. (explain)

Geforce GTX 670 192000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 163200 (567%)

Texel Rate

The Geforce GTX 670 is much (approximately 602%) more effective at texture filtering than the Radeon R7 240. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 87880 (602%)

Pixel Rate

The Geforce GTX 670 is much (approximately 401%) faster with regards to FSAA than the Radeon R7 240, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 23440 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R7 240
Manufacturer nVidia AMD
Year May 2012 October 2013
Code Name GK104 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 915 MHz 730 MHz
Memory Speed 6000 MHz 1800 MHz
Power (Max TDP) 170 watts 30 watts
Bandwidth 192000 MB/sec 28800 MB/sec
Texel Rate 102480 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1344 320
Texture Mapping Units 112 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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