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GeForce GTX 660 vs Radeon R7 240

Intro

The GeForce GTX 660 has a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon R7 240, which has a GPU core clock speed of 730 MHz, and 2048 MB of DDR3 RAM running at 900 MHz through a 128-bit bus. It also is comprised of 320 Stream Processors, 20 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon R7 240 1218 points
Difference: 3845 (316%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 660 140 Watts
Difference: 110 Watts (367%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 should be much faster than the Radeon R7 240 in general. (explain)

GeForce GTX 660 144192 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 115392 (401%)

Texel Rate

The GeForce GTX 660 should be much (approximately 437%) more effective at texture filtering than the Radeon R7 240. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 63800 (437%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 660 is superior to the Radeon R7 240, by a large margin. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 17680 (303%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R7 240
Manufacturer nVidia AMD
Year September 2012 October 2013
Code Name GK106 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 980 MHz 730 MHz
Memory Speed 6008 MHz 1800 MHz
Power (Max TDP) 140 watts 30 watts
Bandwidth 144192 MB/sec 28800 MB/sec
Texel Rate 78400 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 960 320
Texture Mapping Units 80 20
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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