Compare any two graphics cards:
VS

GeForce GTX 650 vs Radeon R7 240

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has set the core frequency at 1058 MHz. The GDDR5 memory works at a speed of 1250 MHz on this model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R7 240, which makes use of a 28 nm design. AMD has set the core frequency at 730 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this card. It features 320 SPUs along with 20 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
Radeon R7 240 1218 points
Difference: 1045 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 650 64 Watts
Difference: 34 Watts (113%)

Memory Bandwidth

Performance-wise, the GeForce GTX 650 should theoretically be quite a bit superior to the Radeon R7 240 in general. (explain)

GeForce GTX 650 80000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 51200 (178%)

Texel Rate

The GeForce GTX 650 is much (approximately 132%) more effective at anisotropic filtering than the Radeon R7 240. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 19256 (132%)

Pixel Rate

The GeForce GTX 650 should be quite a bit (approximately 190%) more effective at full screen anti-aliasing than the Radeon R7 240, and capable of handling higher screen resolutions better. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 11088 (190%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Radeon R7 240
Manufacturer nVidia AMD
Year September 2012 October 2013
Code Name GK107 Oland PRO
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 730 MHz
Memory Speed 5000 MHz 1800 MHz
Power (Max TDP) 64 watts 30 watts
Bandwidth 80000 MB/sec 28800 MB/sec
Texel Rate 33856 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield