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Geforce GTX 760 vs Radeon R7 240

Intro

The Geforce GTX 760 uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular card. It features 1152 SPUs as well as 96 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R7 240, which makes use of a 28 nm design. AMD has set the core speed at 730 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this model. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
Radeon R7 240 1218 points
Difference: 4705 (386%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Geforce GTX 760 170 Watts
Difference: 140 Watts (467%)

Memory Bandwidth

In theory, the Geforce GTX 760 is 568% quicker than the Radeon R7 240 overall, due to its greater data rate. (explain)

Geforce GTX 760 192256 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 163456 (568%)

Texel Rate

The Geforce GTX 760 is quite a bit (more or less 544%) better at anisotropic filtering than the Radeon R7 240. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 79480 (544%)

Pixel Rate

The Geforce GTX 760 should be quite a bit (about 437%) faster with regards to full screen anti-aliasing than the Radeon R7 240, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 25520 (437%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon R7 240
Manufacturer nVidia AMD
Year June 2013 October 2013
Code Name GK104 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 980 MHz 730 MHz
Memory Speed 6008 MHz 1800 MHz
Power (Max TDP) 170 watts 30 watts
Bandwidth 192256 MB/sec 28800 MB/sec
Texel Rate 94080 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1152 320
Texture Mapping Units 96 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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