Compare any two graphics cards:
GeForce GT 420 vs Radeon HD 7870 XT
IntroThe GeForce GT 420 comes with core speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 RAM. It features 48 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.Compare all that to the Radeon HD 7870 XT, which features a core clock frequency of 925 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7870 XT should perform quite a bit faster than the GeForce GT 420 overall. (explain)
Texel RateThe Radeon HD 7870 XT will be a lot (approximately 1486%) faster with regards to AF than the GeForce GT 420. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 7870 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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