Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon HD 7870 XT
IntroThe GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 memory runs at a speed of 1782 MHz on this card. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 7870 XT, which uses a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this model. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7870 XT should in theory be quite a bit faster than the GeForce GT 640 DDR3 in general. (explain)
Texel RateThe Radeon HD 7870 XT will be quite a bit (about 208%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)
Pixel RateThe Radeon HD 7870 XT is quite a bit (approximately 106%) better at anti-aliasing than the GeForce GT 640 DDR3, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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