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Geforce GTX 760 vs Radeon HD 3870 X2 512MB

Intro

The Geforce GTX 760 features a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also is made up of 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 3870 X2 512MB, which features a core clock speed of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Geforce GTX 760 should be 67% quicker than the Radeon HD 3870 X2 512MB in general, because of its greater bandwidth. (explain)

Geforce GTX 760 192256 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 77056 (67%)

Texel Rate

The Geforce GTX 760 will be quite a bit (about 256%) faster with regards to AF than the Radeon HD 3870 X2 512MB. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 67680 (256%)

Pixel Rate

The Geforce GTX 760 is just a bit (approximately 19%) more effective at anti-aliasing than the Radeon HD 3870 X2 512MB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 4960 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year June 2013 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 512 MB (x2)
Core Speed 980 MHz 825 MHz (x2)
Memory Speed 6008 MHz 1800 MHz (x2)
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 192256 MB/sec 115200 MB/sec
Texel Rate 94080 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1152 320(64x5) (x2)
Texture Mapping Units 96 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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