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GeForce GT 640 DDR3 vs Geforce GTX 760

Intro

The GeForce GT 640 DDR3 has a core clock speed of 900 MHz and a DDR3 memory speed of 1782 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 1152 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GT 640 DDR3 1560 points
Difference: 4363 (280%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Geforce GTX 760 170 Watts
Difference: 105 Watts (162%)

Memory Bandwidth

In theory, the Geforce GTX 760 will be 237% quicker than the GeForce GT 640 DDR3 in general, due to its greater bandwidth. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 135232 (237%)

Texel Rate

The Geforce GTX 760 should be much (approximately 227%) more effective at AF than the GeForce GT 640 DDR3. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 65280 (227%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 760 is the winner, by far. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 16960 (118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Geforce GTX 760
Manufacturer nVidia nVidia
Year June 2012 June 2013
Code Name GK107 GK104
Memory 2048 MB 2048 MB
Core Speed 900 MHz 980 MHz
Memory Speed 3564 MHz 6008 MHz
Power (Max TDP) 65 watts 170 watts
Bandwidth 57024 MB/sec 192256 MB/sec
Texel Rate 28800 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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