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Geforce GTX 690 vs Geforce GTX 760

Intro

The Geforce GTX 690 comes with core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Geforce GTX 760, which comes with core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1152 SPUs along with 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Geforce GTX 760 5923 points
Difference: 7188 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform quite a bit faster than the Geforce GTX 760 overall. (explain)

Geforce GTX 690 384512 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 192256 (100%)

Texel Rate

The Geforce GTX 690 should be a lot (about 149%) more effective at anisotropic filtering than the Geforce GTX 760. (explain)

Geforce GTX 690 234240 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 140160 (149%)

Pixel Rate

The Geforce GTX 690 is much (more or less 87%) better at AA than the Geforce GTX 760, and will be capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 27200 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Geforce GTX 760
Manufacturer nVidia nVidia
Year April 2012 June 2013
Code Name GK104 GK104
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 980 MHz
Memory Speed 6008 MHz (x2) 6008 MHz
Power (Max TDP) 300 watts 170 watts
Bandwidth 384512 MB/sec 192256 MB/sec
Texel Rate 234240 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1536 (x2) 1152
Texture Mapping Units 128 (x2) 96
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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