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Geforce GTX 690 vs Geforce GTX 760

Intro

The Geforce GTX 690 has a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare that to the Geforce GTX 760, which comes with a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Geforce GTX 760 5923 points
Difference: 7188 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be 100% quicker than the Geforce GTX 760 overall, due to its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 192256 (100%)

Texel Rate

The Geforce GTX 690 is quite a bit (approximately 149%) faster with regards to anisotropic filtering than the Geforce GTX 760. (explain)

Geforce GTX 690 234240 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 140160 (149%)

Pixel Rate

The Geforce GTX 690 will be a lot (about 87%) faster with regards to FSAA than the Geforce GTX 760, and should be capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 27200 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Geforce GTX 760
Manufacturer nVidia nVidia
Year April 2012 June 2013
Code Name GK104 GK104
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 980 MHz
Memory Speed 6008 MHz (x2) 6008 MHz
Power (Max TDP) 300 watts 170 watts
Bandwidth 384512 MB/sec 192256 MB/sec
Texel Rate 234240 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1536 (x2) 1152
Texture Mapping Units 128 (x2) 96
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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