Compare any two graphics cards:
GeForce GTX 295 vs Geforce GTX 770
IntroThe GeForce GTX 295 makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this model. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.Compare those specifications to the Geforce GTX 770, which features a GPU core clock speed of 1046 MHz, and 2048 MB of GDDR5 memory running at 1753 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 770 should in theory be a little bit superior to the GeForce GTX 295 in general. (explain)
Texel RateThe Geforce GTX 770 should be quite a bit (approximately 45%) more effective at anisotropic filtering than the GeForce GTX 295. (explain)
Pixel RateThe Geforce GTX 770 should be just a bit (approximately 4%) better at FSAA than the GeForce GTX 295, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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