Compare any two graphics cards:
Geforce GTX 770 vs Radeon HD 3870 X2 1GB
IntroThe Geforce GTX 770 makes use of a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 memory works at a frequency of 1753 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.Compare all of that to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR4 RAM runs at a frequency of 1126 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Geforce GTX 770 should theoretically perform a lot faster than the Radeon HD 3870 X2 1GB overall. (explain)
Texel RateThe Geforce GTX 770 should be quite a bit (more or less 407%) faster with regards to AF than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateThe Geforce GTX 770 should be much (more or less 27%) faster with regards to AA than the Radeon HD 3870 X2 1GB, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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