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Geforce GTX 770 vs Radeon HD 3870 X2 1GB

Intro

The Geforce GTX 770 makes use of a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 memory works at a frequency of 1753 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR4 RAM runs at a frequency of 1126 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 770 should theoretically perform a lot faster than the Radeon HD 3870 X2 1GB overall. (explain)

Geforce GTX 770 224384 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 80256 (56%)

Texel Rate

The Geforce GTX 770 should be quite a bit (more or less 407%) faster with regards to AF than the Radeon HD 3870 X2 1GB. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 107488 (407%)

Pixel Rate

The Geforce GTX 770 should be much (more or less 27%) faster with regards to AA than the Radeon HD 3870 X2 1GB, and should be able to handle higher screen resolutions while still performing well. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 7072 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year May 2013 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1046 MHz 825 MHz (x2)
Memory Speed 7012 MHz 2252 MHz (x2)
Power (Max TDP) 230 watts (Unknown) watts
Bandwidth 224384 MB/sec 144128 MB/sec
Texel Rate 133888 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 320(64x5) (x2)
Texture Mapping Units 128 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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