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Geforce GTX 770 vs Radeon HD 4850 X2 1GB

Intro

The Geforce GTX 770 features a core clock speed of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which features clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should in theory be a lot better than the Radeon HD 4850 X2 1GB overall. (explain)

Geforce GTX 770 224384 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 97280 (77%)

Texel Rate

The Geforce GTX 770 will be a lot (more or less 168%) faster with regards to texture filtering than the Radeon HD 4850 X2 1GB. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 83888 (168%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 770 is a better choice, and very much so. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 13472 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year May 2013 Nov 7, 2008
Code Name GK104 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1046 MHz 625 MHz (x2)
Memory Speed 7012 MHz 1986 MHz (x2)
Power (Max TDP) 230 watts 250 watts
Bandwidth 224384 MB/sec 127104 MB/sec
Texel Rate 133888 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1536 800(160x5) (x2)
Texture Mapping Units 128 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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