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GeForce GTX 660 Ti vs Geforce GTX 770

Intro

The GeForce GTX 660 Ti comes with a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 192-bit bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare those specifications to the Geforce GTX 770, which comes with a core clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 660 Ti 6013 points
Difference: 1841 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 770 230 Watts
Difference: 80 Watts (53%)

Memory Bandwidth

The Geforce GTX 770, in theory, should be quite a bit faster than the GeForce GTX 660 Ti overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 80384 (56%)

Texel Rate

The Geforce GTX 770 should be a lot (about 31%) more effective at AF than the GeForce GTX 660 Ti. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 31408 (31%)

Pixel Rate

The Geforce GTX 770 should be quite a bit (approximately 52%) more effective at FSAA than the GeForce GTX 660 Ti, and should be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 11512 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year August 2012 May 2013
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1046 MHz
Memory Speed 6000 MHz 7012 MHz
Power (Max TDP) 150 watts 230 watts
Bandwidth 144000 MB/sec 224384 MB/sec
Texel Rate 102480 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 660 Ti vs Geforce GTX 770”
RsdFnd says:

I've a silly question since i never do overclocking for any GPU in my life, i just buy, install and play as it is. Will it be waste of money if i buy gtx 770 without doing any overclocking adjustment at all? can it support any of 2013 games at max settings?

Trety says:

"I've a silly question since i never do overclocking for any GPU in my life, i just buy, install and play as it is. Will it be waste of money if i buy gtx 770 without doing any overclocking adjustment at all? can it support any of 2013 games at max settings?"

The answer to your question is pretty complicated. gtx 770 runs like a god when it comes to gaming even without overclocking. but there are many more elements you have to take into consideration when it comes to gaming like your pc configuration. If you have a slower processor, standard ram, slow hard drive transfer speed, your system will only works as fast as your slowest component.

adrian says:

how about 2 gt660 compared to 1 gt770??

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