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GeForce 8800 GTS (G92) vs Radeon HD 7990

Intro

The GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory is set to run at a frequency of 970 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7990, which features GPU core speed of 950 MHz, and 3072 MB of GDDR5 RAM set to run at 1500 MHz through a 384-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
Radeon HD 7990 375 Watts
Difference: 240 Watts (178%)

Memory Bandwidth

Performance-wise, the Radeon HD 7990 should theoretically be a lot superior to the GeForce 8800 GTS (G92) overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 513920 (828%)

Texel Rate

The Radeon HD 7990 will be quite a bit (approximately 485%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G92). (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce 8800 GTS (G92) 41600 Mtexels/sec
Difference: 201600 (485%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 7990 is a better choice, by a large margin. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 50400 (485%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GTS (G92)

Amazon.com

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Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G92) Radeon HD 7990
Manufacturer nVidia AMD
Year Dec 2007 April 2013
Code Name G92 Malta
Memory 512 MB 3072 MB (x2)
Core Speed 650 MHz 950 MHz (x2)
Memory Speed 1940 MHz 6000 MHz (x2)
Power (Max TDP) 135 watts 375 watts
Bandwidth 62080 MB/sec 576000 MB/sec
Texel Rate 41600 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 128 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 65 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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