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GeForce 9800 GT 512MB vs Radeon HD 7990

Intro

The GeForce 9800 GT 512MB comes with a core clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 65/55 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 7990, which features a core clock frequency of 950 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
Radeon HD 7990 375 Watts
Difference: 270 Watts (257%)

Memory Bandwidth

Performance-wise, the Radeon HD 7990 should theoretically be quite a bit superior to the GeForce 9800 GT 512MB overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 518400 (900%)

Texel Rate

The Radeon HD 7990 will be much (about 624%) better at texture filtering than the GeForce 9800 GT 512MB. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 209600 (624%)

Pixel Rate

The Radeon HD 7990 is a lot (more or less 533%) more effective at FSAA than the GeForce 9800 GT 512MB, and capable of handling higher resolutions more effectively. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 51200 (533%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon HD 7990
Manufacturer nVidia AMD
Year July 2008 April 2013
Code Name G92a/b Malta
Memory 512 MB 3072 MB (x2)
Core Speed 600 MHz 950 MHz (x2)
Memory Speed 1800 MHz 6000 MHz (x2)
Power (Max TDP) 105 watts 375 watts
Bandwidth 57600 MB/sec 576000 MB/sec
Texel Rate 33600 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 112 2048 (x2)
Texture Mapping Units 56 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 65/55 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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