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GeForce GTX 460 vs Radeon HD 7990

Intro

The GeForce GTX 460 uses a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM works at a speed of 900 MHz on this particular card. It features 336 SPUs along with 56 TAUs and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 7990, which features GPU core speed of 950 MHz, and 3072 MB of GDDR5 RAM set to run at 1500 MHz through a 384-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 460 2557 points
Difference: 12963 (507%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon HD 7990 375 Watts
Difference: 225 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7990 will be 567% quicker than the GeForce GTX 460 in general, because of its greater bandwidth. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 489600 (567%)

Texel Rate

The Radeon HD 7990 should be quite a bit (more or less 543%) more effective at anisotropic filtering than the GeForce GTX 460. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 205400 (543%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7990 is superior to the GeForce GTX 460, by a large margin. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 44600 (275%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 7990
Manufacturer nVidia AMD
Year July 2010 April 2013
Code Name GF104 Malta
Memory 768 MB 3072 MB (x2)
Core Speed 675 MHz 950 MHz (x2)
Memory Speed 3600 MHz 6000 MHz (x2)
Power (Max TDP) 150 watts 375 watts
Bandwidth 86400 MB/sec 576000 MB/sec
Texel Rate 37800 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 336 2048 (x2)
Texture Mapping Units 56 128 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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