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GeForce GTX 465 vs Radeon HD 7990

Intro

The GeForce GTX 465 comes with a core clock frequency of 607 MHz and a GDDR5 memory speed of 802 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 352 SPUs, 44 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon HD 7990, which makes use of a 28 nm design. AMD has set the core speed at 950 MHz. The GDDR5 memory runs at a frequency of 1500 MHz on this card. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Radeon HD 7990 375 Watts
Difference: 175 Watts (88%)

Memory Bandwidth

In theory, the Radeon HD 7990 should perform quite a bit faster than the GeForce GTX 465 in general. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 473408 (461%)

Texel Rate

The Radeon HD 7990 is quite a bit (about 811%) more effective at texture filtering than the GeForce GTX 465. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 216492 (811%)

Pixel Rate

The Radeon HD 7990 should be quite a bit (about 213%) better at anti-aliasing than the GeForce GTX 465, and capable of handling higher resolutions more effectively. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 41376 (213%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon HD 7990
Manufacturer nVidia AMD
Year May 2010 April 2013
Code Name GF100 Malta
Memory 1024 MB 3072 MB (x2)
Core Speed 607 MHz 950 MHz (x2)
Memory Speed 3208 MHz 6000 MHz (x2)
Power (Max TDP) 200 watts 375 watts
Bandwidth 102592 MB/sec 576000 MB/sec
Texel Rate 26708 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 352 2048 (x2)
Texture Mapping Units 44 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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