Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Radeon HD 7990

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM runs at a speed of 1002 MHz on this model. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon HD 7990, which uses a 28 nm design. AMD has clocked the core frequency at 950 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 560 Ti 3466 points
Difference: 12054 (348%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 7990 375 Watts
Difference: 205 Watts (121%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7990 should be a lot faster than the GeForce GTX 560 Ti in general. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 447744 (349%)

Texel Rate

The Radeon HD 7990 is much (more or less 362%) better at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 190592 (362%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7990 is the winner, and very much so. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 34496 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti Radeon HD 7990
Manufacturer nVidia AMD
Year January 2011 April 2013
Code Name GF114 Malta
Memory 1024 MB 3072 MB (x2)
Core Speed 822 MHz 950 MHz (x2)
Memory Speed 4008 MHz 6000 MHz (x2)
Power (Max TDP) 170 watts 375 watts
Bandwidth 128256 MB/sec 576000 MB/sec
Texel Rate 52608 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 384 2048 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield