Compare any two graphics cards:
GeForce 9600 GSO 384MB vs Radeon HD 7790
IntroThe GeForce 9600 GSO 384MB has a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 192-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specs to the Radeon HD 7790, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this specific card. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7790 will be 150% faster than the GeForce 9600 GSO 384MB in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 7790 is much (approximately 112%) better at texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 7790 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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