Compare any two graphics cards:
GeForce 8600 GTS vs Geforce GTX 780
IntroThe GeForce 8600 GTS features a core clock frequency of 675 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Geforce GTX 780, which comes with a core clock frequency of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It is made up of 2304 SPUs, 192 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 780 will be 801% quicker than the GeForce 8600 GTS in general, because of its greater bandwidth. (explain)
Texel RateThe Geforce GTX 780 will be a lot (about 1434%) faster with regards to anisotropic filtering than the GeForce 8600 GTS. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Geforce GTX 780 is superior to the GeForce 8600 GTS, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!