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Geforce GTX 780 vs Radeon HD 4850 X2 1GB

Intro

The Geforce GTX 780 comes with clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 memory. It features 2304 SPUs along with 192 TAUs and 48 ROPs.

Compare all that to the Radeon HD 4850 X2 1GB, which has a GPU core clock speed of 625 MHz, and 1024 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Geforce GTX 780 should be 127% quicker than the Radeon HD 4850 X2 1GB overall, due to its higher bandwidth. (explain)

Geforce GTX 780 288384 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 161280 (127%)

Texel Rate

The Geforce GTX 780 is quite a bit (more or less 231%) faster with regards to texture filtering than the Radeon HD 4850 X2 1GB. (explain)

Geforce GTX 780 165696 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 115696 (231%)

Pixel Rate

The Geforce GTX 780 will be quite a bit (more or less 107%) faster with regards to anti-aliasing than the Radeon HD 4850 X2 1GB, and will be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 780 41424 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 21424 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 780

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 780 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year May 2013 Nov 7, 2008
Code Name GK110 R700
Memory 3072 MB 1024 MB (x2)
Core Speed 863 MHz 625 MHz (x2)
Memory Speed 6008 MHz 1986 MHz (x2)
Power (Max TDP) 250 watts 250 watts
Bandwidth 288384 MB/sec 127104 MB/sec
Texel Rate 165696 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 41424 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 2304 800(160x5) (x2)
Texture Mapping Units 192 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 7080 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 780

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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