Compare any two graphics cards:
GeForce GT 320 vs Geforce GTX 780
IntroThe GeForce GT 320 features a GPU core clock speed of 540 MHz, and the 1024 MB of GDDR3 memory is set to run at 790 MHz through a 128-bit bus. It also is comprised of 72 SPUs, 24 Texture Address Units, and 8 ROPs.Compare that to the Geforce GTX 780, which comes with core speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 memory. It features 2304 SPUs as well as 192 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 780 is 1041% faster than the GeForce GT 320 in general, because of its greater data rate. (explain)
Texel RateThe Geforce GTX 780 is a lot (approximately 1179%) more effective at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateThe Geforce GTX 780 will be much (about 859%) better at anti-aliasing than the GeForce GT 320, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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