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GeForce GTX 650 vs GeForce GTX Titan

Intro

The GeForce GTX 650 features clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX Titan, which uses a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this card. It features 2688 SPUs along with 224 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 650 2263 points
Difference: 7899 (349%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX Titan 250 Watts
Difference: 186 Watts (291%)

Memory Bandwidth

The GeForce GTX Titan, in theory, should perform much faster than the GeForce GTX 650 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 208384 (260%)

Texel Rate

The GeForce GTX Titan will be a lot (about 454%) more effective at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 153632 (454%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX Titan is superior to the GeForce GTX 650, by a large margin. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 23248 (137%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX Titan
Manufacturer nVidia nVidia
Year September 2012 February 2013
Code Name GK107 GK110
Memory 1024 MB 6144 MB
Core Speed 1058 MHz 837 MHz
Memory Speed 5000 MHz 6008 MHz
Power (Max TDP) 64 watts 250 watts
Bandwidth 80000 MB/sec 288384 MB/sec
Texel Rate 33856 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 384 2688
Texture Mapping Units 32 224
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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