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GeForce GTX 650 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this specific model. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTX Titan, which uses a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 memory works at a speed of 1502 MHz on this card. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 650 Ti 3434 points
Difference: 6728 (196%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX Titan 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should theoretically be quite a bit better than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 201984 (234%)

Texel Rate

The GeForce GTX Titan should be much (more or less 216%) faster with regards to AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 128096 (216%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX Titan is the winner, by a large margin. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 25328 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year October 2012 February 2013
Code Name GK106 GK110
Memory 1024 MB 6144 MB
Core Speed 928 MHz 837 MHz
Memory Speed 5400 MHz 6008 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 288384 MB/sec
Texel Rate 59392 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 768 2688
Texture Mapping Units 64 224
Render Output Units 16 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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