Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GTX 650 Ti 2GB

Intro

The GeForce 8800 GT 512MB uses a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this particular card. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTX 650 Ti 2GB, which comes with a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 Ti 2GB should in theory be quite a bit better than the GeForce 8800 GT 512MB in general. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be quite a bit (approximately 77%) more effective at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 25792 (77%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 650 Ti 2GB is the winner, and very much so. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 5248 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year Oct 2007 October 2012
Code Name G92 GK106
Memory 512 MB 2048 MB
Core Speed 600 MHz 928 MHz
Memory Speed 1800 MHz 5400 MHz
Power (Max TDP) 105 watts 110 watts
Bandwidth 57600 MB/sec 86400 MB/sec
Texel Rate 33600 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 112 768
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield