Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 4350
IntroThe GeForce GTX 650 Ti 2GB makes use of a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this specific model. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 4350, which features GPU clock speed of 575 MHz, and 512 MB of DDR2 RAM running at 500 MHz through a 64-bit bus. It also features 80(16x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 Ti 2GB will be 980% faster than the Radeon HD 4350 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB should be a lot (more or less 1191%) more effective at texture filtering than the Radeon HD 4350. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB is much (more or less 546%) more effective at full screen anti-aliasing than the Radeon HD 4350, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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